MAZE2 3.2
Japanese
1994-06-07


TRANSLATED WITH GOOGLE TRANSLATE

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[Software name] Maze game (OS/2 version)
[Registered name] MAZE2V32.LZH
[Number of bytes] 42,102 Bytes
[Search key] 1:MAZE2 2:$OS2 3:#GAME
[Copyright holder] Tsugen Uema KFR04557
[Supported models] OS/2 J2.1 later
[Operation confirmation] IBM PS/V, other IBM PC compatible machines
[Development language] IBM C/C++ J2.0 + IBM ToolKit J2.1 + class library
[Publication date] 1994/06/17
[Creation method] Unzip with LHA. A> LHA E MAZE2V32 (Return)
[Software type] Free software
[Reprint conditions] If you have reprinted this work, please email me. It's fine after the fact.
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[Software introduction]

   This is the OS/2 version of [Maze V3.2] posted on FWINF.
   (You can also compete with the Windows version on Seamless)

   The OS/2 version has the following functional limitations compared to the Windows version.
     Sound function cannot be used.
     Maze editing function is not supported.
     There is no competitive mode such as multiplayer.
       (If the Windows version is on Seamless, you can play with different inputs)
   For more information on the game, please refer to the Windows version help file.

   Both the OS/2 version and the Windows version use a general maze for API verification and class library operation verification.
   This is a game based on the recursive solution method. There is not much amusement, but
   It seems that it can be used fairly well by the lower grades of elementary school (excluding Famicom pros).

how to play
   - Immediately after startup, a demo screen is displayed. You can throw by clicking left and right with your mouse.
     When you select Start from "Game" in the menu, user input is enabled from the current maze.
     It will be. The default is mouse input, and the main character follows the pointer position in the maze.
     When the main character reaches the exit, one stage is cleared.

   - To interrupt, use the ESC key; to cancel, use any other key or right click of the mouse.

   - Each maze setting is done in "Settings" under "Options".
         Switching input
             mouse move pointer
                     Throwing left/right click

             key move cursor key
                     Throwing Space key + left/right cursor keys
         title window title
         Interval CPU allocation cycle (milliseconds)
                     *The smaller the value, the more agile the movement will be, but if it is too fast, the game will not work.
                     No.
         maze mode automatic
                     File
         Maze File Access pre-generated mazes sequentially.
                     *Please use the Windows version to generate the maze file.
                     *Maze files can be shared with the Windows version.
         Maze width min 3 to max 40
         Maze height min 3 to max 30
                     *From standard VGA size to 1280*1024
                     *Please be sure to specify the size within the above range.
         Next startup Specify whether the settings will be reflected the next time.

[Supplementary information]
   *If you cannot confirm the operation of this game, please use the Windows version with WIN-OS/2.
    This is [MAZE302 .LZH Maze version 3.2], number 438 in the FWINF library (game).

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Please name the download file "MAZE2V32.LZH".