Lot of people have contributed to the MegaMek project.

  Original author and present maintainer:
     Ben Mazur <bmazur@sev.org>

  AI Coding:
     Steven Hawkins <skh_mail@yahoo.com>
     Michael Hanson <hanson@cs.stanford.edu>

  More Code:
     John Uckele <btzealot55@yahoo.com>
     Derek Evans
     Nathan Rowden <njrkrynn@attbi.com>
     Brian Bucklew <brian.bucklew@scriptlogic.com>
     Dima Nemchenko <Dima.Nemchenko@lunarlollipop.co.uk>
     Cord Awtry <kipsta@bs-interactive.com>
     Joseph Tyx <spikezom@yahoo.com>
     Robert Hinkle <Rasia@planettribes.com>
     Joshua Yockey <joshua@sublimity.net>
     John Rowat
     Hugh "TigerWraith" Peeples

  Map Conversion:
     Lars "Shockmilk" Kreilkamp <shockmilk@users.sourceforge.net>

  German Readme:
     Black Ice <WKA_Online@yahoo.de>

  Mech Conversion:
     Hopalong

  Vehicle Conversion:
     Martis Truesight
     Taerkar

  Testing, Ideas and Feedback (just a few of many):
     Jeff "Shrike" Biron <Shrike@dropshipcommand.com>
     Jason Kean
     Jess Freeman
     Jeff Kean
     Matt Trumbull
     Bob Dee
     Doug Moore
     #player2player on Sorcery
     

  And Of Course...
     FASA, WizKids and FanPro for creating and publishing the original game of 
     BattleTech, a source of fun and inspiration to us all.


  If I've missed anyone or details have changed, please accept apologies and
  contact the author (above.)

